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:Logarithm/World 7
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== 7-X Spin 2 Win == ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> || ||<-12><tablealign=center><tablewidth=650><bgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><color=#545A99,#FEF1DD>{{{#!wiki style="margin: -5px -10px; padding: 6px 10px; background-image: radial-gradient(circle at 15% 25%, #B17266, #7D5758 2%, #529D88 3% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 85% 25%, #B17266, #7D5758 2%, #529D88 3% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 15% 55%, #F9BF6E, #546195 3%, #93D3F3 4% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 85% 55%, #F9BF6E, #546195 3%, #93D3F3 4% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 15% 85%, #E24D56, #B94C66 2%, #EDDB6F 3%, #6B3F82 4%, #5A3F7B 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 85% 85%, #E24D56, #B94C66 2%, #EDDB6F 3%, #6B3F82 4%, #5A3F7B 5%, #838FDB 6%, #59638E 8%, transparent 9%), repeating-radial-gradient(circle, transparent 8%, #ffffff80 10% 18%, transparent 20% 25%), linear-gradient(to bottom, #FEE8C7, #FCD2CE)" dark-style="margin: -5px -10px; padding: 6px 10px; background-image: radial-gradient(circle at 50% 75%, #E1ECFC 5%, transparent 6%), radial-gradient(ellipse, #E1ECFC 1%, transparent 2%), radial-gradient(circle at 28% 32%, #5767AE 4%, transparent 5%), radial-gradient(circle at 78% 32%, #5767AE 4%, transparent 5%), radial-gradient(circle at 25% 35%, #EDDB6F 7%, transparent 8%), radial-gradient(circle at 75% 35%, #EDDB6F 7%, #5767AE 8%)" {{{#!wiki style="display: inline; text-shadow: 0 0 3px #545A99, 0 0 3px #545A99; color:#ECA771" {{{+1 7-X}}}[br]'''{{{+4 Spin 2 Win}}}'''[br]{{{+1 Cadence Hira}}}}}}}}} || ||<-12><bgcolor=#FEF1DD,#545A99><nopad> [youtube(pd5O2Wpw7XI,width=650,height=366)]|| ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Level Information}}}}}}''' || ||<-3><width=20%> {{{-1 Track Length}}}[br]'''{{{+3 1:20}}}''' ||<-3><width=20%> {{{-1 BPM}}}[br]'''{{{+3 160}}}'''[* Max Tile BPM 160, Feeling BPM 320] ||<-3><width=20%> {{{-1 Tile Count}}}[br]'''{{{+3 196}}}''' ||<-3><width=20%> {{{-1 Speed Trial Aim}}}[br]'''{{{+3 x1.3}}}'''[* Nerfed from x1.5 due to difficulty (BPM '''240''')] || ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Key Patterns}}}}}}''' || ||<-12>- || ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Difficulty}}}}}}''' || ||<-4> {{{-1 [[https://docs.google.com/spreadsheets/d/1Zdcrfwxbuew1DE8WYm2geTHYEQii288P07dokyZ2NlU/edit?gid=1992961051#gid=1992961051|난이도 시트]]}}}[br]'''{{{+4 -}}}''' ||<-4> {{{-1 ADOFAI.gg}}}[br]'''{{{+4 -}}}''' ||<-4> {{{-1 TUF}}}[br][[파일:TUF Lv P2.png|width=40]] || ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Links}}}}}}''' || ||<-12>[include(틀:레벨 주요 링크,tuf=3004)] || The main level of World 7. As the main level that marks the beginning of Official Level Set 2, it is generally considered to be of moderate difficulty. Although the BPM may not feel particularly fast to players who have cleared all official worlds in Set 1, the significantly increased frequency of swirls causes the planet’s rotation direction to change frequently, which may be confusing to players unfamiliar with them. Square patterns, which also appear frequently alongside spins, require players to distinguish between inward and outward rotations, as each has a different rhythmic structure. Snails and rabbits also appear in this level. Snails are used to skip one measure at 3/4 time sections by temporarily slowing the BPM by a factor of three, while rabbits restore the slowed BPM back to its original speed. These tiles appear together and occur only twice throughout the entire level. Near the end of the level, there is an outward square pattern during an offbeat sequence, which does not appear in the tutorials. Successfully navigating this section allows the remainder of the level to be cleared by maintaining a consistent rhythm through six outward rotations. Below is the visual of the rhythm structure of the segment discribed above. ■□□■|□□■□|□■□■|□■□□|■□□■|□□■□|□■□■ The speed trial aim is 1.3x, increasing the base BPM from 160 to 208. Once the player becomes accustomed to reading spins and square patterns—the level can be cleared without much difficulty.
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